Sound that players feel in their bones.
I design sound effects for games — the impacts, whooshes, UI ticks and cinematic hits that make an action land. I care less about clean technical delivery and more about how a moment feels the instant a player hears it.




- 0.0B+
- Visits across all titles
- 0+
- Games shipped
- 0.0
- Years in game audio
Selected work



0+ games and counting
Biggest first. The four carrying the hero above are left out.

Squid Game X
2.1B+ visits

Sailor Piece
1.6B+ visits

Deathball
1.6B+ visits

Hunty Zombie
693M+ visits

Universal Tower Defense Z
301M+ visits

Da Hood Modded
287M+ visits

Jump Showdown
259M+ visits

GHOUL://RE
101M+ visits

Aura Edit Battles
73M+ visits

Anime Rails
25M+ visits

Animation Battlegrounds
11M+ visits

Fish A Brainrot
8M+ visits
- +24more games
also shipped
Most of it is back the same day.
Menus, toggles, purchases. Short, dry, pitched apart so confirm never gets mistaken for cancel and nothing grates on the four-hundredth click.
3 layers
- click
- confirm
- error
Wind-up, contact, body, tail — stacked and detuned per use so the tenth cast still hits like the first.
4 layers
- wind-up
- contact
- body
- tail
Ambience underneath, foley on every movement, hits on the cuts. Timed to the frame, not dropped over the top.
5 layers
- room tone
- foley
- impacts
- risers
- sweeteners
Hit design, risers and the mix that makes a thirty-second cut feel like a launch.
4 layers
- hits
- risers
- whooshes
- mix
Pricing
Flat rates per asset, quoted before work starts. No hourly billing, no surprises at delivery.
Layered
The moments players remember
R$ 8,000
per ability or action
- Multi-layer action SFX
- Variation set
- 3 revision rounds
1–2 hours
Simple
Small sounds that add up
R$ 4,000
per one-shot pack
- One-shots & UI sounds
- 2 revision rounds
- Game-ready exports
Same day
Layered
The moments players remember
R$ 8,000
per ability or action
- Multi-layer action SFX
- Variation set
- 3 revision rounds
1–2 hours
Cutscene
Scored to picture, frame by frame
R$ 15,000
per scene
- Scored to picture
- Full layered pass
- Unlimited revisions
4–6 hours
Trailer
The thing that sells the game
R$ 22,000–30,000
per trailer
- Sound design + mix
- Hit design & risers
- Priority turnaround
1 day
Paid in Robux or crypto. Custom scopes quoted on request.
How it works
Brief
Same dayYou send references, scope and a deadline. We align on the feel before any sound is made.
- You
- References, scope, deadline
- Me
- A quote and a plan
First pass
1–6 hoursInitial sound design lands the same day — a move in an hour or two, a full cutscene in an afternoon.
- You
- Green light on the plan
- Me
- First sounds, in context
Revisions
2–3 roundsWe refine in rounds until every sound lands exactly the way it should.
- You
- Notes on what to push
- Me
- A tightened pass per round
Delivery
Same dayOrganized, game-ready files — named, normalized and dropped straight into your project.
- You
- Nothing. It's done.
- Me
- Named, normalized WAVs
Let’s make your game sound unreal.
My full works, demos and contact all live in my portfolio server. Come say hi.