CinematicSoundEffectsforStoryWorlds

SFX Design  ·  Foley  ·  Audio Post

Get in Touch

- About

Soundthatplayers
feel in their bones.

I'm shuqeit - an SFX artist who's spent years deep inside game engines, DAWs, and Foley pits.

I've built audio for games played by over 12 billion people - not by being good at audio, but by understanding what makes a player feelsomething. Every hit, every ambient layer, every UI click is designed to serve the moment it lives in. I'm not a vendor who delivers files. I'm in the game with you - listening, iterating, obsessing - until the sound is exactly what the moment demands.

FoleySound DesignAudio PostGame AudioMixingAmbience

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Games Shipped

0B+

Total Visits

0K+

Peak CCU

- Portfolio

Games I'veshaped thesound of.

From competitive arenas to open-world RPGs - bespoke audio crafted for every genre.

6 projects shown · and counting

30+ total contributions

Hunty Zombie-Universal Tower Defense-Anime Mania-Anime Rails-UnExceptional-Sinuh Battlegrounds-Squid Game X-Animator Battlegrounds-Da Hood Modded-Hunty Zombie-Universal Tower Defense-Anime Mania-Anime Rails-UnExceptional-Sinuh Battlegrounds-Squid Game X-Animator Battlegrounds-Da Hood Modded-Hunty Zombie-Universal Tower Defense-Anime Mania-Anime Rails-UnExceptional-Sinuh Battlegrounds-Squid Game X-Animator Battlegrounds-Da Hood Modded-Hunty Zombie-Universal Tower Defense-Anime Mania-Anime Rails-UnExceptional-Sinuh Battlegrounds-Squid Game X-Animator Battlegrounds-Da Hood Modded-

- What I Do

Four product lines,
each shaped for a different need.

From one-shot cues to full cinematic packages.

01

Cutscene

Narrative

Cinematic transitions, impacts, whooshes, and scene accents tuned to emotional timing.

Scene transitions
Impact sweeteners
Narrative accents
02

Layered

Depth-first

Stacked transient, body, and tail layers for heavy action and tactile gameplay feedback.

Triple-layer stacks
Dynamic variation
Console-safe mix
03

Simple

One-shots

Fast, lightweight cues for high-frequency interactions that stay clear and fatigue-free.

Minimal footprint
Consistent tone
High readability
04

UI

Feedback

Click, hover, confirm, and error cues crafted for clarity across menus and HUD flows.

State-change cues
Menu polish
Micro-interactions

- Previews

Hear the work
in action.

Real footage from shipped projects. Select a category to browse.

Cutscene - Vol. I

Cutscene - Vol. II

Cutscene - Vol. III

Cutscene - Vol. IV

- Reviews

Devs who've shipped with me
say it best.

Basketball Zero

Working with shuqeit completely changed how Basketball Zero feels. The SFX aren't just sounds - they're part of the gameplay loop.

Jofu

Jofu

Manager / Lead Developer

1B+ Visits

Deathball

Every sound hit exactly the emotional target I described. Will keep working with him on every future project - no question.

Sub

Sub

Owner

3B+ Visits

Realm Rampage

Players actually comment on the sound in our Discord now - that never happened before. Absolute top-tier work.

Reg

Reg

Lead Developer

400M+ Visits

- Pricing

Transparent Pricing

Robux or crypto - pick what works. USDT & Solana accepted.

Simple

Quick, clean one-shots that won't take long to realise - ideal when you just need a solid sound fast.

R$ 4,000

per project

Get Started
Recommended

Layered

Harder sounds built by stacking multiple layers on top of each other until they shape exactly the form you're after.

R$ 6,000 – 10K

per project

Get Started

Cutscene

Full cinematic audio crafted for story moments - transitions, impacts, and scene accents timed to emotion.

R$ 16K – 18K

per project

Get Started

Trailer

End-to-end trailer audio - every hit, swell, and silence designed to make your game impossible to ignore.

R$ 22K – 30K

per project

Get Started

- How It Works

Four steps from brief
to final delivery.

No guesswork. No radio silence. A focused process that ships on time, every time.

01

Brief

Tell me your game's tone, key moments, and the emotions you want players to feel. I ask the right questions - nothing gets lost in translation.

Discord DM or email
02

Design

Every sound is built from scratch - layered to your timing, tuned to your mix. Drafts arrive fast, with full creative headroom to push further.

Drafts within 48h
03

Revise

You listen, give feedback, I refine. Every plan includes dedicated revision rounds so you ship exactly what you heard in your head.

Included in every plan
04

Deliver

Final 48kHz WAV stems, organised and named for your pipeline - ready to drop straight into your engine. No cleanup. No back-and-forth.

Organised WAV stems

- Contact

Let's build
something
worth hearing.

Whether it's a full cinematic package or a handful of one-shots - I'm always down to talk audio.

Discord

shuqeit

Manager

Zetsu

Discord

or
Join my portfolio
WorldwideFast Turnaround