Cutscene
Narrative
Cinematic transitions, impacts, whooshes, and scene accents tuned to emotional timing.
- About
I'm shuqeit - an SFX artist who's spent years deep inside game engines, DAWs, and Foley pits.
I've built audio for games played by over 12 billion people - not by being good at audio, but by understanding what makes a player feelsomething. Every hit, every ambient layer, every UI click is designed to serve the moment it lives in. I'm not a vendor who delivers files. I'm in the game with you - listening, iterating, obsessing - until the sound is exactly what the moment demands.
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Games Shipped
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Peak CCU
- Portfolio
From competitive arenas to open-world RPGs - bespoke audio crafted for every genre.
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6 projects shown · and counting
30+ total contributions
- What I Do
From one-shot cues to full cinematic packages.
Narrative
Cinematic transitions, impacts, whooshes, and scene accents tuned to emotional timing.
Depth-first
Stacked transient, body, and tail layers for heavy action and tactile gameplay feedback.
One-shots
Fast, lightweight cues for high-frequency interactions that stay clear and fatigue-free.
Feedback
Click, hover, confirm, and error cues crafted for clarity across menus and HUD flows.
- Previews
Real footage from shipped projects. Select a category to browse.
Cutscene - Vol. I
Cutscene - Vol. II
Cutscene - Vol. III
Cutscene - Vol. IV
- Reviews
“Working with shuqeit completely changed how Basketball Zero feels. The SFX aren't just sounds - they're part of the gameplay loop.”
“Every sound hit exactly the emotional target I described. Will keep working with him on every future project - no question.”
“Players actually comment on the sound in our Discord now - that never happened before. Absolute top-tier work.”
- Pricing
Robux or crypto - pick what works. USDT & Solana accepted.
Quick, clean one-shots that won't take long to realise - ideal when you just need a solid sound fast.
Harder sounds built by stacking multiple layers on top of each other until they shape exactly the form you're after.
Full cinematic audio crafted for story moments - transitions, impacts, and scene accents timed to emotion.
End-to-end trailer audio - every hit, swell, and silence designed to make your game impossible to ignore.
- How It Works
No guesswork. No radio silence. A focused process that ships on time, every time.
Tell me your game's tone, key moments, and the emotions you want players to feel. I ask the right questions - nothing gets lost in translation.
Every sound is built from scratch - layered to your timing, tuned to your mix. Drafts arrive fast, with full creative headroom to push further.
You listen, give feedback, I refine. Every plan includes dedicated revision rounds so you ship exactly what you heard in your head.
Final 48kHz WAV stems, organised and named for your pipeline - ready to drop straight into your engine. No cleanup. No back-and-forth.
- Contact
Whether it's a full cinematic package or a handful of one-shots - I'm always down to talk audio.